Here’s a summary of all videos and articles so far.
Released November 8, 2016
101 Questions And Answers About Mass Effect Andromeda
Joe Juba of Game Informer does a rapid fire interview with Andromeda’s creative director Mac Walters. With a mix of humorous and serious questions, you can get a fair amount of details from this interview.
Released November 10, 2016
Exclusive Mass Effect Andromeda Impressions
Game Informer gives their impressions of what they saw of Mass Effect Andromeda while on their cover story trip to Bioware Montreal. They have seen several hours of gameplay and discuss their hopes and concerns.
Released November 11, 2016
Mass Effect Andromeda’s Creative Director’s Vision For Satisfying Fans
Game Informer interviews creative director Mac Walters to discuss how he can satisfy fans, old and new. He talks about living up to the trilogy’s ability to create amazing stories and characters, while also offering new experiences in Andromeda.
Released November 14, 2016
Revealing The Kett, Mass Effect Andromeda’s New Race
Art director Joel Macmillan discusses the process of creating the new alien species for Andromeda. He also goes into the challenges of connecting the narrative of the Kett to the design of their structures and armor.
Released November 15, 2016
Inside Mass Effect Andromeda’s New, “Sexy” Approach To Vehicle Design
In this interview Mass Effect Andromeda’s art director talks to Game Informer about the visual design and aesthetic of Mass Effect, specifically the vehicle design. They go into the challenges of retaining that classic Mass Effect look while also putting a new spin on it.
Published November 16, 2016
How Mass Effect 3’s Multiplayer Influenced Andromeda’s Gameplay
Game Informer interviews Andromeda’s producer Fabrice Condominas about Andromeda’s gameplay and what they learned from the fan response to Mass Effect 3’s multiplayer. Keeping up with modern gaming trends is important to them while also keeping it consistent with Mass Effect.
Published November 18, 2016
Mass Effect Andromeda’s New Approach To Romance
In this feature by Game Informer’s Kimberley Wallace, they talk about the importance of romance in Mass Effect and how they are using what they learned from the trilogy to move forward. Inclusivity and variation are big things Andromeda is pushing for.